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A list of teams & organizations found in the WildStorm Universe:

A

The Aladdin Group
This group of men bonded with a Kheran Dream-Engine in order to have their fondest wishes granted. What they didn't know was that the Kheran Dream-Engine planted eggs inside them which would have eventually killed them. Each of the male members of the group were tortured by the Monarchy member Union in order to kill the eggs growing inside them.
America's United Armed Forces
In the World War 3 Universe,
it is a a joint military agency recruiting for the war against the Skrull / Daemonite invasion force
The American Gun Club
Pioneers of astronomy and spaceflight in the 19th Century.
The Americans
A team of superheroes created by Dr. Krigstein to battle the Authority.
Anthem
A security corporation designed to combat metahuman threats to the American way of life. It adds its high-tech security technology to create a comprehensive database of whatever city it operates in to monitor any potential metahuman outbreaks.
The Authoriteens
TheAuthoriteens are a teenaged version of the Authority's 2007 roster, from an alternate universe without grown-ups and where many of the Wildstorm characters are children or teenagers.
The Authority
The Authority was created by Jenny Sparks as a planetary defense and rescue organization after StormWatch was destroyed.



B

Before Christ, LTD
A privately owned series of temporal prisons that hold the world’s most dangerous super-criminals 25 million years away from taxpayers. Their most notorious prisoner is the Renegade Doctor.
The Belljar Company
Media empire that includes WM Studios, Viajam Cable, and The Worldwide Music Group.
The Big Three:
The three most powerful super-humans of the Golden Age team up!
Black Knights
The are the Black Razors in the World War 3 Universe, working for S.H.I.E.L.D.
Black Razors
International Operation's elite SPB hunters.
The Bloody Hand of the Jihad
(StormWatch Team Achilles #1)
The Bounty Hunters
A trans-dimensionalmercenary team who worked for Damocles during the Fire From Heaven saga.
The Brethren
A group of criminals exposed to the Gen-Factor.
The Brotherhood of Box
(Mr Majestic #3)
A fun
damentalist off-shoot of the Church of Gort

C

The Cabal
A joint Daemonite/human criminal organization.
The Cannibals
(Grifter Vol 1 #8)
The Centurions
An SPB team under the command of The Order of the Cross.
The Changers
A team of superhumans dedicated to changing the world by providing every human with the technology to be self-sufficient.
The Chasers
Superhuman bounty hunters employed by the US government to hunt down the fugitives Backlash and Taboo.
The Church of Gort
A cyborg religion practiced by Ladytron of the Wildcats.
The Church of Transcendence
"The Transcendence movement is the religion of the 21st century. Transcendence is the most important breakthrough ever made in the evolution of the human being. We have developed a program for spiritual, physical and mental advancement that allows transcendants to achieve harmony and perfection in all walks of life." - The Reverend John Clay, Founder of the Transcendence Movement.
The Civil Defense Squadron The Coda Sisterhood of Assassins
A violently conservative political party from the planet Khera. A sect was founded on Earth by Zealot, which inspired the Amazons of myth, although the Earth-bound Coda strayed from their warrior roots and became mercenaries.
CompuTouch
Computouch is a software company owned by Steve Gatesniak. It's located in Boring, Ohio.
The Conquerors of the Uncanny
Elijah Snow had adventures with this group in the late fifties


D

Department of Paranormal Search and Investigations (PSI): Devonshire Foods Company: The Dice Men
(Authority Vol 2 #0)
Foot soldiers of Viceworld.
The Directorate
(Union vol 1 #1)
The ruling power of Aegena
Dv8
Ivana Baiul's private team of Gen-Active teenagers.


E

The Establishment
England's metahuman response team. Originally created by Mother and John Dee, alchemist to Queen Elizabeth I. The Establishment has existed, in one incarnation or another, from the time of Queen Elizabeth I to the present day.



F

The Fallen
Warriors culled from humanity's past to defend the secrets of the Creation Wheel.
Federal Bureau of Investigations The Four
The secret chiefs o the world, they are Planetary's antagonists.
The Freaks


G

Gamorra Industries
(Deathblow Vol 1 #1)
The Garot Tribe
(Wetworks Vol 1 #4)
Gen 13
A group of Gen-Active teens who are on the run from International Operations.
Gen 14
A team created by Tabula Rasa to be used to breed with Gen 13.



H

Halo Corporation
(WildC.A.T.s #1):
Hark Corporation:
A computer software monopoly, run by Anna Hark.
Harper & Brody (Wildcats Version 3.0 #6): An accounting firm owned by the Halo Corporation
Heaven's Fist
Superpowered extremist Islamic Terrorist cell. Led by the elusive Saladin.
The Higher Power
Dictatorial, parallel version of The Authority. Brought down by the Monarchy.
The Homeland Security Squadron
The Homeland Security Squadron is the Civil Defense Administration's second team of SPB operatives. They replace the deceased Civil Defense Squadron.

I

International Operations
(WildC.A.T.s #1)



K

The Knights of the Order of the Crusade
Empowered by unknown gods to protect the universe from the 'Evil Ones' (apparently the Kherubim). Destroyed eons ago, Crusade is their last survivor.
Knights of Khera

L

The Liberty Snots
The grandchildren of the Liberty Squad, they never asked to be America's sweethearts. Formerly known as the Tranquili-teens.
The Liberty Squad
America's premeirre maxi-heroes of yesteryear, they were active in WWII, before retiring to the small town of Tranquility.


M

The Mercs
Superpowered mercenary team led by Deathtrap.
The Meritocracy
A gender-reversed version of The Authority.
The Ministry of Mercy
(Divine Right #9)
Finders and protectors of the Creation Wheel
The Monarchy
A team formed by Jackson King to monitor the health of the Bleed
The Mongolian BBQ AvengersThe Murder Colonels
Enemies of Dr. Axel Brass and his associates

N

National Park Service
(Wildcats Vol 2 #14)
Secret branch of operatives that deal with superhuman activity .
The Naturalists
A small terrorist group dedicated to eradicating all traces of technology and returning humanity to a 'natural' state of existence; bitter enemies of Sci-Tech
The Night Tribes
(Wetworks Vol 1 #1)
A collective term for the secret races that inhabit Earth unbeknownst to most humans. The two most prominent are the Vampire Nation and WereNation, but there are many others.

O

The Order of the Cross
(Deathblow Vol 1 #3)
For over two thousand years, the Brothers of the Order of the Cross have been responsible for the preservation and well-being of the Catholic Church.



P

Pacificon
(Majestic vol. 3 #9)
A subsidiary fo Wyvern Industries, this corporation sought to to reverse-engineer Kherubim technology for profit. It was Quickthink Inc.'s chief market competitor. One of Pacificon's main successes was the Biomass Program. The company was owned by James Wyvern, a human alias of the Daemonite Lord Helspont.

The Paladins
The lost superhero team of WildStorm's Golden Age.
Phantom Guard
A military unit gathered as the best in their feilds to defend the prevailing economic elite on Mars in an alternate future
Planetary
Archaeologists of the Unknown.
Planetary Foundation
(Planetary Preview)
The Plenary
(Majestic vol. 3 #3)
This is the name given to an alien collective made up of alien races inhabiting the Alien Ark. The various members are the offspring of aliens who escaped from stasis to carve out a life in an artificial environment within the Ark, even though only the Elders knew they were actually on a spaceship and not an actual planet.
The Protectorate
(Union vol 1 #1)
Aegena's freedom fighters
The Puritans
(WildC.A.T.s #37)


Q

Quickthink, Inc.
(Majestic vol. 3 #8)
A lifestyle software company which was owned by Mr. Majestic's cyborg friend Desmond. He used the company to reverse engineer Kherubim technology taken from the Rushmore Sanctuary and exploit it for commercial gain. The most popular product created by Quickthink was the 'Quickthink 4-Tell', a miniature entertainment and information console.
The Quiet Men
(Grifter Vol 2 #8):
The Quiet Men were a group of terrorists who tried to use murder to alter the balance of world power. They were founded after the Third Crusade when Zealot (calling herself Constance at the time) took in a great warrior named Dakor of Cambria, hoping to train men in the way of the Coda.



R

The Rath
Servants of Cardinal Lazarus in the search for the Creation Equation
Reality Incorporated
(Authority Vol 2 #2)
The first fully-multiversal corporation.


S

Savant GardeSci-Tech
A secret society who determines when, where, and what scientific breakthroughs and technological advancements are made and publicised
The Secret Monarchy
(Sleeper #3):
The descendants of American & European royalty, as well as new “corporate royalty), who meet once a year in a secret location to decide the fate of the world’s population, where they rig elections and dictate pop culture trends.
The Seminary
(The Intimates #1)
The Seminary is the world's first school for superhuman teenagers.
Snakeheads
(Authority Vol 2 #1)
The survivors of Kaizen Gamorra’s superhuman army. Born too late to join his terrorist campaign, they turned to trafficking drugs, weapons, and humans across the globe.
StormWatch
Formerly The United Nations Crisis Intervention Unit, currently the operate out of the United States, both nationally and municipally.
StormWatch Team AchillesThe $tranger$
The premier superhero team of the 1980s. Disbanded in 1990.
The Syndicate
(Point Blank #1)
Tao's superhuman mafia.

T

Team ZeroTeam One
Team One was formed in the 1960s by International Operations ostensibly to investigate and defend against the presence of alien life on Earth.
Team 7
Composed of the finest soldiers from all branches of the military, Team 7 was designed to be America's elite anti-terrorism/covert operations unit during the Cold War and beyond. The group was unwillingly exposed to the Gen-Factor in its gaseous form by National Security Czar and head of International Operations, Miles Craven.
Team 8
Team 7's succesors who met with disaster in Nicaragua
Team Xtreme
A team of 'douche-bags' (:D) who fight crime with tricked out skate boards, motocross bikes, and so forth
The Temple of Confucius (Grifter Vol 1 #3): Taiwanese intelligence agency created to protect Taiwan from all external threats.
Temporal Police Department
(Midnighter #2)
A police force from the 96th Century charged with preventing the disruption of time by criminals attempting to alter the past.
The Throne
An alternate, higher version of (and predescesor to) the Monarchy
The Troika
The Twist
(Dv8 #2)



U

The Ultravixens
The Ultravixens are a team of space-faring females that briefly entranced Mr. Majestic.
Unit Aleph
Unit Aleph was the Shin Bet's primary SPB antiterrorist team. They aided the UN's Stormwatch in preventing the nuclear attacks carried out by the terrorist group Heaven's Fist.
United Nations:
The Universals
Anthropomorphic aspects/guardians of the universe, who made Majestic one of their number



V

Viceworld
(Authority Vol 2 #0)
A world-size casino and pleasure complex catering to the desires and compulsions of the so-called higher dimensions. Located in Alternate 66.



W

Waering Industries: The Warguard
Spb's transformed and maddened by a passing comet. Used by StormWatch as a last resort reponse team
Wetworks
The modern version of Team 7 who went rogue after being caught in a war between vampires and werewolves.
Wildcats
A group of Kherubim and Kherubim half-breeds waging a war against the Daemonites.
Wildcore
A team of SPBs working for Department PSI to fight the alien D'rahn.








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