Number of the Beast #6This is a featured page

Release Date: Late June 2008

Number of the Beast #6 - WildStorm Resource Wiki
"Apocalyptic Fiction"

Writer: Scott Beatty
Layouts: Chris Sprouse
Finishes: Brian Stelfreeze & Andy Smith
Colours: Jonny Rench
Letters: Saida Temofonte
Assistant Editor: Kristy Quinn
Editor: Ben Abernathy
Cover by Ivan Reis & Karl Story


Solicitation:
The end of the world has come for the Paladins, and it's an apocalypse at the hands of the newly returned High! But is this tragic hero - believed to have perished in a violent collision with SkyWatch

And what secret does death hold for the Paladins, heroes considered a "lost generation" by everyone but them? The answers edge the WildStorm Universe ever closer to oblivion!
years ago - the Anti-Christ to a world in the grip of its own private Armageddon, or is he its sole surviving savior?


SPOILERS BEYOND THIS POINT!
Synopsis:
Lieutenant Welles is about to press the button to kill everyone in the Number of the Beast program but Hotfoot reaches the control room and stops her.

In the program, Eidolon tells The High that there are many heroes and villains throughout the city. The High sets out to find them so they can all escape the program.

Back at the Pentagon, General Somerset summons Slyxx, a Daemonite who helped build the Number of the Beast program. Slyxx claims that they have perverted the technology's original intent and that is the reason the program is failing.

The High decides to fly to the edge of the program and plummets back to the ground at a high rate of speed turning himself into a living bomb. The impact eradicates the city and causes everyone trapped in the program to awaken inside Bunker One.

The awakened Paladins and the villains gather together in Bunker One. Redeemer still thinks The High is the villain but when The High awakens he tells them that killing them is what saved them. He then pulls Sergeant Stringer from his stasis tube and forces him to tell The Paladins the amount of time they've been in stasis. The Paladins are shocked to find out it's been sixty-three years since they were first introduced into the program. Hotfoot discovers all of their old costumes and weapons in the bunker. Sergeant Stringer reveals that all their items were kept because every superhuman in the program was viewed as a weapon that could be used at any time if the need presented itself.

Once outside the bunker, The High leaves the others and intercepts a plane on it's way to the bunker that's carrying a nuclear warhead. He dispatches the plane and takes the warhead with him into space. He then proceeds to throw the warhead at Skywatch III which is presently under construction. The station's force field takes the brunt of the impact and Jackson King, who is aboard, recognizes that The High is responsible. The High wastes no time and begins throwing asteroids at the station. King calls for The High to come aboard to explain himself.

The Authority arrives at the entrance to Bunker One after detecting post humans there. When they arrive all they find are the dead bodies of the strike team. Suddenly, The Paladins launch a surprise attack and engage The Authority.

Back at the Pentagon, General Somerset releases The Reapers.


Continuity:
  • This is the first appearance of the Daemonite, Slyxx.

Publishing:

Reviews:

Previous Issue: Number of the Beast #5 Number of the Beast Series Index Next Issue: Number of the Beast #7


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