Gen 13 World's End #26This is a featured page

Gen 13: World's End #26 (big)Release Date: January 2009


"Teenage Wasteland: Intermission- The Second Most Dangerous Game"

Writer: Scott Beatty
Artist: Dan Hipp
Colours: Darlene Royer
Letters: Wes Abbott
Assistant Editor: Kristy Quinn
Editor: Ben Abernathy
Cover by Dan Hipp


"Get Christie Blaze-Part 3"

Writer:
Christos Gage
Artist: Phil Noto
Letters: Wes Abbott
Assistant Editor: Kristy Quinn
Editor: Ben Abernathy


Solicitation:
Gen13 aren’t the only survivors from I.O. and Tabula Rasa’s experiments. Fans get their first glimpse of Gen14, and indie comics art sensation Dan Hipp (The Amazing Joy Buzzards) joins the creative team for this special issue!

Plus, Christos Gage and Phil Noto continue the Christie Blaze backup!



SPOILERS BEYOND THIS POINT
Synopsis:
Tabula Rasa has been taken over by the remnants of the United States government. It is now designated U.S. Army Firebase 11: Post-Human Front. A man named Colonel Darling is in charge of the facility and they are in control of a group of kids designated Gen 14. The team consists of Holly Denton-codename: Breakdown, Guillermo Sandoval-codename: Runt, Lance Wieder-codename: Hardbody, Shaqira Johnson-codename: Windsprint, and Amber LeRoux-codename: Ditto. The Colonel has the kids running through training simulators in order to test out their abilities. The purpose of Gen 14 was to act as breeding partners for Gen 13 for some of Tabula Rasa's experiments.


The Gen 14 kids begin to question who they are and what their purpose is because the truth was not shared with them. The Colonel then takes the kids out to a training facility where he proceeds to have his soldiers engage them in live combat. The kids realize they were not previously in training simulators but in identical live exercises designs to exploit their weakness and kill them each time. Then they were somehow revived each time and forced to repeat the live exercises so Colonel Darling and his men can learn how to beat post-humans.


The Gen 14 kids try their best to fend off the soldiers but they are picked off one by one. But one of Ditto's clones survives the attack. The Colonel shoots Holly in the head and everything goes black.


Holly awakens to the image of Burnout telling her she was just having a dream again. She then finds herself surrounded by the Gen 13 kids telling her everything is going to be ok. In reality, Holly is in a stasis tube obviously dreaming as Colonel Darling observes her, musing about making her an offer she can't refuse.



"Get Christie Blaze-Part 3"
John Lynch seeks out the help of Marc Slayton, aka Backlash. He tells him that he's got a mission going bad, an agent in trouble, and to top it off, Miles Craven knows nothing about it. Slayton agrees and the two teleport to Christie's location. She is desperately trying to fight back the entity that has possessed Dominique Faust but it overtakes her. Lynch and Slayton arrive in time to save Christie.

Backlash distracts the entity's physical form while Lynch attacks its mind. While the two men have the entity distracted, Christie grabs the artifact Faust had and smashes it. As the entity cries out, the three of them wait to see if it has been defeated or not.


Notes:
  • This issue marks the first appearance of the Gen 14: Breakdown, Runt, Hardbody, Windsprint, & Ditto.


Previous Issue: Gen 13 World's End #25
Gen 13 Series Index Next Issue: Gen 13 World's End #27
Previous Issue: The Authority: World's End #6 Next Issue: Stormwatch: P.H.D. #18



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